在Windows操作系统中,当用户按下"PrintScreen"按钮后,Windows自动将当前屏幕的图像拷贝到系统剪贴板中,这时可以通过"画笔"这个小程序将剪贴板中的内容保存成图像文件,可以看出,如果需要将当前屏幕保存下来还是比较麻烦的,能否可以自己编写一个应用程序,自动将当前屏幕的内容保存到一个图像文件中去呢?这个答案是肯定的,本实例应用程序就是利用通用的热键管理DLL库实现的热键功能,在收到热键通知后截取屏幕的内容并保存到bmp文件中。例如我们设置图片保存路径为c:\,热键为F9 + Control,然后按Change按钮设置好热键,那么当我们按下CTRL+F9后,当前界面将以BMP图像文件的格式被保存在C:\目录下。程序编译运行后的界面效果如图一所示:
TzM=LvA
'b[0ci: 一、实现方法
Vxh.<b6&' 7+XM3 热键管理DLL实际上是一个键盘钩子,由它来监视系统的键盘事件。如果有和程序登记符合的按键组合就通知该程序的窗口。为了应用方便,本实例把它做成了一个标准的管理库来为其它的程序通过热键服务,它有两个输出函数:AddHotkey()和DeleteHotkey(),程序只需要调用这两个函数就可以了,如果编译之后不用改变热键,则只需要AddHotkey就可以了。DLL中的所有的全局变量都放在一个共享段中,定义如下:
gfo}I2" 'sU)|W(3U #pragma data_seg("shareddata")
&" h]y?Q HHOOK hHook =NULL; //钩子句柄
"mZ.V UINT nHookCount =0; //挂接的程序数目
?R6`qe_F static UCHAR HotKey[MAX_KEY] = {0}; //热键虚拟键码
9
5 H?{ static UCHAR HotKeyMask[MAX_KEY] = {0}; //组合掩码, control=4,alt=2,shift=1
,Y!zORv<7 static HWND hCallWnd[MAX_KEY] = {0}; //window handle associated with hotkey
@ajM^L!O static int KeyCount =0;
9]$`)wZ static UCHAR MaskBits =0; //00000 Ctrl=4 & Alt=2 & Shift=1
Y}.Ystem #pragma data_seg()
PXEKV0y V5MO} 关于共享段,有几点重要的说明:一是必须在链接选项里指定该段为共享:一种方法是在project->settings->link->object/library中加上/section:shareddata,rws;第二种方法是在def文件的sections里加上一句shareddata read write shared;第三种指定共享段的方法在程序里加上一句#pragma comment(linker,"section:shareddata,rws")。二是所有的变量必须初始化,否则链接程序会把它放到普通数据段。三是如果不初始化变量,需要在段外用"__declspec(allocate("shareddata")) 变量类型 变量名"的方式定义。
6Rz[?-mkLO GGE[{Gb9 DLL中的两个输出函数分别用来添加/删除热键,函数代码如下:
_ #'9kx|) oR %agvc^^ BOOL __declspec(dllexport) __stdcall AddHotkey(HWND hWnd,UCHAR
=A n`D cKey,UCHAR cMask)
NWKi
()nA% {
\Ph7(ik BOOL bAdded=FALSE;
C\Ayv)S#2 for(int index=0;index<MAX_KEY;index++){
W_<4WG if(hCallWnd[index]==0){
iBvOJs hCallWnd[index]=hWnd;
arj$dAW HotKey[index]=cKey;
Q}P-$X+/ n HotKeyMask[index]=cMask;
,sDr9h/'C3 bAdded=TRUE;
?q Xs- KeyCount++;
z="L4 break;
$D_HZ"ytu }
D4Sh9:\ }
s~$zWx@v return bAdded;
#IX&9 aFB} }
MUcNC\`z //删除热键
7rIlTrG BOOL __declspec(dllexport) __stdcall DeleteHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
nW5K[/1D {
]Oso#GYD BOOL bRemoved=FALSE;
B8~=RmWLl for(int index=0;index<MAX_KEY;index++){
(@Zcx9 if(hCallWnd[index]==hWnd){
_01Px a2. if(HotKey[index]==cKey&&HotKeyMask[index]==cMask){
#s+Q{2s hCallWnd[index]=NULL;
%#k,6;m HotKey[index]=0;
|Fv?6qw+ HotKeyMask[index]=0;
2k+16/T bRemoved=TRUE;
r/AHJU3&eY KeyCount--;
}ND'0*# break;
")M;+<c"l }
;[Tyt[
}
\ X$)vK }
{L9yhYw return bRemoved;
j>!sN`dBj }
Kbas-</Si "DjU:*' `P.CNYR<J DLL中的钩子函数如下:
K^H>~`C= Z[}
$n-V LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam)
oVkr3KZ {
p>p'.#M BOOL bProcessed=FALSE;
gpAHC if(HC_ACTION==nCode)
s*JE) {
Qp!J:YV if((lParam&0xc0000000)==0xc0000000){// 有键松开
&=zU611, switch(wParam)
X47O l {
3w'W~ case VK_MENU:
mo9$NGM&} MaskBits&=~ALTBIT;
;0j*>fb\q7 break;
k/#>S*Ne case VK_CONTROL:
u(hC^T1 MaskBits&=~CTRLBIT;
263*: Y break;
btQet. case VK_SHIFT:
@^CG[:| MaskBits&=~SHIFTBIT;
{!=2<-Aq break;
;3UvkN default: //judge the key and send message
3; y_mg break;
E@pFTvo }
F=i!d,S for(int index=0;index<MAX_KEY;index++){
NI\H
\#bJ if(hCallWnd[index]==NULL)
h{/ve`F>@ continue;
x,1=D~L} if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
A&l7d0Z^j5 {
RVP 18ub.S SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYUP);
z!CD6W1n bProcessed=TRUE;
-N z}DW> }
t w!.%_1^ }
:t>Q:mX(N }
U;gp)=JNT else if((lParam&0xc000ffff)==1){ //有键按下
4$Pr|gx switch(wParam)
#!d]PH746 {
b-nY xd case VK_MENU:
QUp?i
MaskBits|=ALTBIT;
*<kD"m break;
O+FBQiv case VK_CONTROL:
N84qcc MaskBits|=CTRLBIT;
{^wdJZ~QLK break;
rfTe case VK_SHIFT:
RbAt3k;y MaskBits|=SHIFTBIT;
J wFned#T break;
':sTd^V default: //judge the key and send message
q?iCc c break;
!4B_$6US }
o2}N=|& for(int index=0;index<MAX_KEY;index++){
sR!+d:LJ4 if(hCallWnd[index]==NULL)
Tc_do"uU continue;
6ZksqdP8 if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
:#SNpn=@ {
\HG$V>2 SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYDOWN);
s##Ay{ bProcessed=TRUE;
^
LbGH<#J }
ohplj`X[21 }
z8tl0gd%D }
,'_(DJX if(!bProcessed){ //一般按键事件,为监视键盘的程序留出余地
N 8}lt for(int index=0;index<MAX_KEY;index++){
d h?dO` if(hCallWnd[index]==NULL)
kW(Kh0x continue;
A'~#9@l< if(IsWindow(hCallWnd[index])&&(HotKey[index]==0)&&(HotKeyMask[index]==0))
kaO{#i2- SendMessage(hCallWnd[index],WM_HOTKEY,WM_HOTKEY,lParam);
yoW>
BX //lParam的意义可看MSDN中WM_KEYDOWN部分
5)*6V& }
-fPT}v }
e
Y DUon }
2Oi' E return CallNextHookEx( hHook, nCode, wParam, lParam );
%
$.vOFP9 }
' =}pxyg X<FOn7qf 抓图程序是一个基于对话框的程序,它在建立对话框的时候调用前面的DLL,登记热键,因此需要将hook.lib添加到工程里,在程序里给出两个DLL函数的定义,也可以写个头文件,再包含进来以下代码:
%,;gP.dh7 h--45`cE BOOL __declspec(dllexport)__stdcall AddHotkey(HWND,UCHAR key,UCHAR mask);
ucM.Ro=@ BOOL __declspec(dllexport)__stdcall DeleteHotkey(HWND,UCHAR key,UCHAR mask);
~oFh>9u eP?~-# 为了添加应用程序对热键通知事件的响应,程序中用的办法是重载WindowProc()函数,该函数代码如下:
+"Ub/[J{G1 + !xu{2 ! LRESULT CCaptureDlg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
V4\560 {
^$}/|d( if(message==WM_HOTKEY&&lParam==WM_KEYDOWN)
>KHp-|0pv {
G1p'p&x. //lParam表示是按下还是松开,如果有多个热键,由wParam来区分
qp@m&GH SaveBmp();
EW9b*r7./ return FALSE;
g? I!OG }
ifHU|0_= …… //其它处理及默认处理
sW'6}^Q }
-%=RFgU4 f?5A"-NS TZBVU&,{Z 将屏幕图像保存到BMP文件中的任务是由函数SaveBmp()来完成的,具体实现参见代码部分。另外为了顺利实现屏幕抓图,程序中还实现了"托盘"功能,由于这一部分本书在实例中已经专门介绍过了,所以不再赘述,读者朋友可以参考相关实例。
0V7 _n ~4+8p9f 最后需要提醒读者朋友们注意的是,源程序的编译与使用时要先编译hook.dll并将其放在系统目录(win2000/NT是system32,98/ME是system),然后编译对话框程序运行即可。
NQ{-@/v -xTKdm
D 二、编程步骤
f| =# q b-4dsz'ai 1、 启动Visual C++,生成一个DLL项目和一个基于对话框的应用程序项目,并将两个项目分别命名为"Hook"和"Capture";
\*J.\f g@(4ujOT 2、 在"Hook"项目中导出AddHotkey()、DeleteHotkey()函数;
Qpw@MF2P l# BZzJ?~ 3、 在"Capture"项目中按照图一所示设置对话框的界面,具体设置参见代码部分;
nj"m^PmWo3 _j>L4bT 4、 使用Class Wizard在"Capture"项目中添加按钮的鼠标单击消息响应函数,并重载对话框的WindowProc()函数;
h[,XemwX Oc~VHT 5、 添加代码,编译运行程序。
H\d;QN9Q; lfgtcR {l5 三、程序代码
S2bexbp0o D@*|2 4y ///////////////////////////////////// Hook.h : main header file for the HOOK DLL
[tz
u;/ #if !defined(AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_)
u]SZ{[e #define AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_
90(UgK&Y #if _MSC_VER > 1000
V:8@)Hc= #pragma once
jf 8w7T #endif // _MSC_VER > 1000
kAt
RY4p #ifndef __AFXWIN_H__
GqMB^Ad #error include 'stdafx.h' before including this file for PCH
L^x5&CCwk #endif
FXxN>\76. #include "resource.h" // main symbols
UtPwWB_YV class CHookApp : public CWinApp
SlT7L||Ww {
S<9gyW public:
hWm0$v1p CHookApp();
$i -zMa // Overrides
df yrn%^Ia // ClassWizard generated virtual function overrides
#XfT1 //{{AFX_VIRTUAL(CHookApp)
Yq{jEatY{/ public:
&rcdr+' virtual BOOL InitInstance();
s4N,^_j virtual int ExitInstance();
xlk5Gob* //}}AFX_VIRTUAL
;8uHRcdQ //{{AFX_MSG(CHookApp)
A`g.[7 // NOTE - the ClassWizard will add and remove member functions here.
-FaaFw:Z;A // DO NOT EDIT what you see in these blocks of generated code !
:k\}Ik //}}AFX_MSG
<oQ6 Z X DECLARE_MESSAGE_MAP()
!x6IV25 };
Wy!uRzbBv LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam, LPARAM lParam);
03C .Xh=! BOOL __declspec(dllexport)__stdcall AddHotkey(HWND,UCHAR key,UCHAR mask);
Z"]xdOre BOOL __declspec(dllexport)__stdcall DeleteHotkey(HWND,UCHAR key,UCHAR mask);
c{ 7<H BOOL InitHotkey();
!;jgzi?z BOOL UnInit();
5Vm Eyb #endif
4NJVW+:2 ePi
Z //////////////////////////////////////// Hook.cpp : Defines the initialization routines for the DLL.
&D^e<j}RQ #include "stdafx.h"
8a?IC|~Pz #include "hook.h"
i"<ZVw #include <windowsx.h>
Pm~,Ky&Hl #ifdef _DEBUG
9V.+U7\w #define new DEBUG_NEW
/K[]B]1NE #undef THIS_FILE
d;<.;Od$` static char THIS_FILE[] = __FILE__;
$.;iu2iyo #endif
K('
9l& A #define MAX_KEY 100
vWuyft* #define CTRLBIT 0x04
y]w )`}Ax #define ALTBIT 0x02
r<v_CFJ #define SHIFTBIT 0x01
$Q=$?>4U #pragma data_seg("shareddata")
:ET x*c HHOOK hHook =NULL;
8pd&3G+ UINT nHookCount =0;
A_aO}oBX static UCHAR HotKey[MAX_KEY] = {0}; //hotkey
fG3wc
l~ static UCHAR HotKeyMask[MAX_KEY] = {0}; //flag for hotkey, value is VK_CONTRL or VK_NEMU or VK_SHIFT
PMQb\%iE" static HWND hCallWnd[MAX_KEY] = {0}; //window associated with hotkey
y>4p~ static int KeyCount =0;
7WXiG0 static UCHAR MaskBits =0; //00000 Ctrl Alt Shift
$G)&J2zL #pragma data_seg()
75<el.'H HINSTANCE hins;
NWeV>;lh9 void VerifyWindow();
5%'o%`?i BEGIN_MESSAGE_MAP(CHookApp, CWinApp)
t&38@p //{{AFX_MSG_MAP(CHookApp)
$4sAnu] // NOTE - the ClassWizard will add and remove mapping macros here.
80 dSQ"y // DO NOT EDIT what you see in these blocks of generated code!
w~ijD ^g //}}AFX_MSG_MAP
$f9 ,##/ END_MESSAGE_MAP()
,=yOek} W%=Zdm
rv CHookApp::CHookApp()
"--/v. Cs {
C"(_mW{@ // TODO: add construction code here,
I.UjST // Place all significant initialization in InitInstance
9#ZzE/ }
:J<Owh@
8 qn{ CHookApp theApp;
g~eJ
YS, LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam)
%s]U@Ku(a {
dP?nP(l BOOL bProcessed=FALSE;
nMLU-C!t if(HC_ACTION==nCode)
Sb^a dd0dT {
{npOlV if((lParam&0xc0000000)==0xc0000000){// Key up
hZ%2?v` switch(wParam)
JATS6-Lz` {
.V7Y2!4TE case VK_MENU:
:vw0r` MaskBits&=~ALTBIT;
m9 ^m break;
U<K|jsFo case VK_CONTROL:
XC
:;Rq'j MaskBits&=~CTRLBIT;
d~w}NK[( break;
hkkF1
h case VK_SHIFT:
\dC.%# MaskBits&=~SHIFTBIT;
9zmD6G!}t break;
Pv^(Q] default: //judge the key and send message
<yis break;
4
`j,&= }
6\%r6_.d for(int index=0;index<MAX_KEY;index++){
B >ms`|q=l if(hCallWnd[index]==NULL)
xV"6d{+ continue;
MX"A@p~H if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
%g!yccD9 {
9Ilfv SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYUP);
=PI^X\if88 bProcessed=TRUE;
>hHJ:5y }
t`N
">c" }
>fW+AEt\JB }
JHnk%h0 else if((lParam&0xc000ffff)==1){ //Key down
'#;,oX~5 switch(wParam)
[Od>NO,n+] {
vx({N? case VK_MENU:
d4b 9rtM MaskBits|=ALTBIT;
#9URVq, break;
8XLxT(YFIs case VK_CONTROL:
Y:DNu9 MaskBits|=CTRLBIT;
.CIbpV?T break;
3L'en case VK_SHIFT:
>lUBt5gU MaskBits|=SHIFTBIT;
#|)JD@;Q break;
t-3v1cv" default: //judge the key and send message
yg]suU<z] break;
53g8T+`\( }
>xhd[ for(int index=0;index<MAX_KEY;index++)
dt`9RB$ {
\]tq7 if(hCallWnd[index]==NULL)
ykErt%k<n continue;
E
geG,/-` if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
23(B43zy
{
,-w-su=J_ SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYDOWN);
$)kk8Q4+K bProcessed=TRUE;
jx^|2 }
*+_fP |cv }
L,s|gtv }
QO1A976o if(!bProcessed){
6i*ArGA
for(int index=0;index<MAX_KEY;index++){
S3%.-)ib if(hCallWnd[index]==NULL)
.WN;TjEg! continue;
I!C(K^ if(IsWindow(hCallWnd[index])&&(HotKey[index]==0)&&(HotKeyMask[index]==0))
WLg6-@kxXs SendMessage(hCallWnd[index],WM_HOTKEY,WM_HOTKEY,lParam);
-o=P85V }
~9`^72 }
r6gt9u: }
@m !9"QhC return CallNextHookEx( hHook, nCode, wParam, lParam );
@&nx;K6h }
7I2a*4} m'G?0^Ft BOOL InitHotkey()
N7RG5? {
&0;{lS[N:L if(hHook!=NULL){
.{'Uvn nHookCount++;
<> &e/ return TRUE;
J4Q)`Y\~ }
T U"K#V&u else
,d9%Ce.$2 hHook=SetWindowsHookEx(WH_KEYBOARD,(HOOKPROC)KeyboardProc,hins,0);
qv
;1$ if(hHook!=NULL)
')1}#V/I nHookCount++;
r|
6S return (hHook!=NULL);
?{ 8sT-Z-L }
1 $KLMW BOOL UnInit()
0-;DN:> {
"w:\@Jwu( if(nHookCount>1){
|k['wqn" nHookCount--;
YoSo0fQA return TRUE;
!Vp,YN+yN }
X:xC>4]gG' BOOL unhooked = UnhookWindowsHookEx(hHook);
D7gX,e if(unhooked==TRUE){
cEh0Vh-] nHookCount=0;
.,d$%lN hHook=NULL;
^a:vJ)WB7 }
o2 T/IJP return unhooked;
7Ap~7)z[ }
XNkQk0i;g& (dO'_s&M]/ BOOL __declspec(dllexport) __stdcall AddHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
WwCK K {
LX(iuf+l BOOL bAdded=FALSE;
4z-,M7iP for(int index=0;index<MAX_KEY;index++){
@'F8 |I 6 if(hCallWnd[index]==0){
`a/PIc" hCallWnd[index]=hWnd;
WIH4Aw HotKey[index]=cKey;
fY,@2VxyfA HotKeyMask[index]=cMask;
OI]K_ m3 bAdded=TRUE;
LS2ek*FJO KeyCount++;
61s2bt# break;
ZH`K%h0 }
*`S)@'@:( }
4}r\E,`*X return bAdded;
K[ Egwk7 }
buCm @@o "Dmw- BOOL __declspec(dllexport) __stdcall DeleteHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
vP87{J*DE1 {
]"2 v7)e BOOL bRemoved=FALSE;
3 -_U-:2" for(int index=0;index<MAX_KEY;index++){
:xAe<Pq if(hCallWnd[index]==hWnd){
Z)6nu) if(HotKey[index]==cKey&&HotKeyMask[index]==cMask){
ZB_16&2Ow hCallWnd[index]=NULL;
\^;|S HotKey[index]=0;
sBuq HotKeyMask[index]=0;
SG+i\yu$h0 bRemoved=TRUE;
2=!3[>
B KeyCount--;
0c\|S>g[ break;
!mErt2UJl }
YjIED,eRv }
:yO, }
==e#CSJq return bRemoved;
X,JWLS J }
0,L$x*Nj5 gqJEJ~ void VerifyWindow()
Cr
V2 V)|G {
~\@<8@N2a6 for(int i=0;i<MAX_KEY;i++){
:}3qZX if(hCallWnd
!=NULL){ UVoLHd
if(!IsWindow(hCallWnd)){ kb}]sj
hCallWnd=NULL; 2XecP'+m
HotKey=0; <p L;-
HotKeyMask=0; J.1ln
=Y
KeyCount--; VT.{[Kl
} qeK
} tE9_dR^K
} :zn ?<(sQ
} %9-#`
@cTZ`bg
BOOL CHookApp::InitInstance() .^N#|hp^
{ 8)q]^
AFX_MANAGE_STATE(AfxGetStaticModuleState()); yZ(Nv $[5
hins=AfxGetInstanceHandle(); yK>0[6l
InitHotkey(); q:~`7I
return CWinApp::InitInstance(); +{Vwz
} I$6
f.W
:9rhv{6Wp
int CHookApp::ExitInstance() ubN"(F:!-S
{ ?C>VB+X}y
VerifyWindow(); Zh~Lm
UnInit(); T>uWf#&pjs
return CWinApp::ExitInstance(); &"j).Ogm4
} G}?P
r4Gj
, C@hTOT
////////////////////////////////////////////////////////////////////// CaptureDlg.h : header file GFc
#if !defined(AFX_CAPTUREDLG_H__97B51708_C928_11D5_B7D6_0080C82BE86B__INCLUDED_) Mp=kZs/
#define AFX_CAPTUREDLG_H__97B51708_C928_11D5_B7D6_0080C82BE86B__INCLUDED_ s=%+o&B
#if _MSC_VER > 1000 XdIVMXLL\
#pragma once ^s(X VVA
#endif // _MSC_VER > 1000 B 1ZHV^
4M<JfD
class CCaptureDlg : public CDialog m|cWX"#g
{ b\|p
// Construction "/K&qj
public: w<F;&';@h
BOOL bTray; )zLS,/pk^
BOOL bRegistered; f w>Gx9
BOOL RegisterHotkey(); M_.,c Vk
UCHAR cKey; }$k`[ivBx(
UCHAR cMask; eze(>0\f
void DeleteIcon(); fe9& V2Uu
void AddIcon(); luz%FY:
UINT nCount; [|;Zxb:
void SaveBmp(); ':R3._tw\
CCaptureDlg(CWnd* pParent = NULL); // standard constructor k\thEEVP0*
// Dialog Data /&!d
//{{AFX_DATA(CCaptureDlg) }vxH)U6$q
enum { IDD = IDD_CAPTURE_DIALOG }; ~:b:_ 5"
CComboBox m_Key; % x*Ec[l
BOOL m_bControl; 7pI\`*7b
BOOL m_bAlt; _d=&9d#=\
BOOL m_bShift; eN?P) ,
CString m_Path; 'hi\98y
CString m_Number; Lvj5<4h;
//}}AFX_DATA Q3O .<9S
// ClassWizard generated virtual function overrides Rd1ku=
//{{AFX_VIRTUAL(CCaptureDlg) w3bH|VnU8;
public: 0|>
virtual BOOL PreTranslateMessage(MSG* pMsg); @G$<6CG\
protected: eP)YJe 3
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support dVGUhXN6
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); S{)n0/_
//}}AFX_VIRTUAL ?nSp?m;
// Implementation '%RK KA
protected: #`L}.
HICON m_hIcon;
UoS;!}l
// Generated message map functions sv6U%qV
//{{AFX_MSG(CCaptureDlg) ;pyJ O_R[
virtual BOOL OnInitDialog(); (cA|N0
afx_msg void OnSysCommand(UINT nID, LPARAM lParam); <