在Windows操作系统中,当用户按下"PrintScreen"按钮后,Windows自动将当前屏幕的图像拷贝到系统剪贴板中,这时可以通过"画笔"这个小程序将剪贴板中的内容保存成图像文件,可以看出,如果需要将当前屏幕保存下来还是比较麻烦的,能否可以自己编写一个应用程序,自动将当前屏幕的内容保存到一个图像文件中去呢?这个答案是肯定的,本实例应用程序就是利用通用的热键管理DLL库实现的热键功能,在收到热键通知后截取屏幕的内容并保存到bmp文件中。例如我们设置图片保存路径为c:\,热键为F9 + Control,然后按Change按钮设置好热键,那么当我们按下CTRL+F9后,当前界面将以BMP图像文件的格式被保存在C:\目录下。程序编译运行后的界面效果如图一所示:
lhPGE_\
O#_x)13 一、实现方法
VKrShI -:`V< 热键管理DLL实际上是一个键盘钩子,由它来监视系统的键盘事件。如果有和程序登记符合的按键组合就通知该程序的窗口。为了应用方便,本实例把它做成了一个标准的管理库来为其它的程序通过热键服务,它有两个输出函数:AddHotkey()和DeleteHotkey(),程序只需要调用这两个函数就可以了,如果编译之后不用改变热键,则只需要AddHotkey就可以了。DLL中的所有的全局变量都放在一个共享段中,定义如下:
u#jC#u^M ]~jN^"o_B #pragma data_seg("shareddata")
oH-8r:{ HHOOK hHook =NULL; //钩子句柄
K=\&+at1 UINT nHookCount =0; //挂接的程序数目
ZkWL_ H) static UCHAR HotKey[MAX_KEY] = {0}; //热键虚拟键码
J@#?@0]F static UCHAR HotKeyMask[MAX_KEY] = {0}; //组合掩码, control=4,alt=2,shift=1
j
_ ;fWBD: static HWND hCallWnd[MAX_KEY] = {0}; //window handle associated with hotkey
I>n
g` static int KeyCount =0;
nSS=%,? static UCHAR MaskBits =0; //00000 Ctrl=4 & Alt=2 & Shift=1
l(:kfR~AC #pragma data_seg()
!j^&gRH (tCib 4 关于共享段,有几点重要的说明:一是必须在链接选项里指定该段为共享:一种方法是在project->settings->link->object/library中加上/section:shareddata,rws;第二种方法是在def文件的sections里加上一句shareddata read write shared;第三种指定共享段的方法在程序里加上一句#pragma comment(linker,"section:shareddata,rws")。二是所有的变量必须初始化,否则链接程序会把它放到普通数据段。三是如果不初始化变量,需要在段外用"__declspec(allocate("shareddata")) 变量类型 变量名"的方式定义。
%ROwr[Dj= , =y#m-9 DLL中的两个输出函数分别用来添加/删除热键,函数代码如下:
VLI' a5?8QAO~r BOOL __declspec(dllexport) __stdcall AddHotkey(HWND hWnd,UCHAR
W{Z^n(f4 cKey,UCHAR cMask)
E1*QdCV2 {
g22gIj] BOOL bAdded=FALSE;
BIMKsF Zt for(int index=0;index<MAX_KEY;index++){
8 ws$k\> if(hCallWnd[index]==0){
id,NONb\ hCallWnd[index]=hWnd;
bToq$%sCg HotKey[index]=cKey;
.+.j*>q>u HotKeyMask[index]=cMask;
8r:M*25 bAdded=TRUE;
Ix8$njp[ KeyCount++;
;y1Q6eN break;
%SA!p; }
YpmYxd^ }
}Dfwm)]Q return bAdded;
u, kU$ }
\N6\v5vh //删除热键
p3]Q^KFS BOOL __declspec(dllexport) __stdcall DeleteHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
c:\shAM& {
!G?gsW0\h BOOL bRemoved=FALSE;
74J@F2g}? for(int index=0;index<MAX_KEY;index++){
AEg(m<t if(hCallWnd[index]==hWnd){
b2)\
MNH if(HotKey[index]==cKey&&HotKeyMask[index]==cMask){
Lp&k3?W hCallWnd[index]=NULL;
wL{qD HotKey[index]=0;
X.#oEmA,P HotKeyMask[index]=0;
sC7/9</ bRemoved=TRUE;
y8
E}2/ KeyCount--;
UY>v"M break;
ALT^8c&K }
s] au/T6b }
p]&j;H. }
m $dV< return bRemoved;
!a-b6Aa }
q mQfLz7&x Ciihsm fi%r<]@ DLL中的钩子函数如下:
*yaw$oB wWjG
JvJ LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam)
w#y2_ {
q{' ~+Nq BOOL bProcessed=FALSE;
vmZ"o9-{#X if(HC_ACTION==nCode)
f`$Gz {
)u} Q:`9 if((lParam&0xc0000000)==0xc0000000){// 有键松开
x\\7G^$<h switch(wParam)
F4C!CUI {
M0'v&g case VK_MENU:
1=)r@X/6d MaskBits&=~ALTBIT;
l|"6yB | break;
*b|NjwmB case VK_CONTROL:
c:4P%({ MaskBits&=~CTRLBIT;
0!GAk break;
S\ ,mR4: case VK_SHIFT:
*I*i>==Z MaskBits&=~SHIFTBIT;
@F5f"8!.\ break;
X_ TiqV default: //judge the key and send message
4
J^Q]-Z break;
Oe!6){OG) }
grom\ for(int index=0;index<MAX_KEY;index++){
IApT'QNM if(hCallWnd[index]==NULL)
J7$_VP continue;
;`j/D@H if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
v/Pw9j!r;m {
%V_-%/3Z SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYUP);
963aW*r bProcessed=TRUE;
6ghx3_%w }
qRB7Ec_ }
Z|m`7xeCy }
P,xwSvO#M else if((lParam&0xc000ffff)==1){ //有键按下
c4mh EE- switch(wParam)
^))RM_ic {
gwB\<rzG case VK_MENU:
c0- ;VZ' MaskBits|=ALTBIT;
Fd$!wBL break;
PGn);Baq case VK_CONTROL:
Nh!_l MaskBits|=CTRLBIT;
:7.Me;RA break;
^>c8t_RG case VK_SHIFT:
oOU1{[ MaskBits|=SHIFTBIT;
/BA{O&Ro^ break;
I*|P@0 default: //judge the key and send message
WCq
/c6 D break;
ODw`E9 }
YV'pVO'_+ for(int index=0;index<MAX_KEY;index++){
`#s#it'y if(hCallWnd[index]==NULL)
vDj;>VE2b continue;
E#%}ZY if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
n{5NNV6 {
1}m3; SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYDOWN);
2b@tj
5 bProcessed=TRUE;
@tUoD>f }
lx0~>K] }
D)b}f` }
1+kE!2b;b if(!bProcessed){ //一般按键事件,为监视键盘的程序留出余地
Tbbz'b;{ for(int index=0;index<MAX_KEY;index++){
k#>hg#G if(hCallWnd[index]==NULL)
!kuX,*}q continue;
e79KbLV if(IsWindow(hCallWnd[index])&&(HotKey[index]==0)&&(HotKeyMask[index]==0))
,ZE?{G{tuj SendMessage(hCallWnd[index],WM_HOTKEY,WM_HOTKEY,lParam);
"E*e2W //lParam的意义可看MSDN中WM_KEYDOWN部分
[4&#*@ }
G_H?f\/ }
T GB_~Bqe }
i+3fhV return CallNextHookEx( hHook, nCode, wParam, lParam );
G2{O9 }
LjFqZrH #EGA#SKoq 抓图程序是一个基于对话框的程序,它在建立对话框的时候调用前面的DLL,登记热键,因此需要将hook.lib添加到工程里,在程序里给出两个DLL函数的定义,也可以写个头文件,再包含进来以下代码:
owpWz6k7 7}O.wUKw% BOOL __declspec(dllexport)__stdcall AddHotkey(HWND,UCHAR key,UCHAR mask);
y&[y=0! BOOL __declspec(dllexport)__stdcall DeleteHotkey(HWND,UCHAR key,UCHAR mask);
{Rq1HH |C%Pjl^YkV 为了添加应用程序对热键通知事件的响应,程序中用的办法是重载WindowProc()函数,该函数代码如下:
3oZ=k]\ .9[45][FK LRESULT CCaptureDlg::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
v60^4K> {
o KD/rI if(message==WM_HOTKEY&&lParam==WM_KEYDOWN)
o_M.EZO {
^i)hm //lParam表示是按下还是松开,如果有多个热键,由wParam来区分
AdZ;j6# SaveBmp();
3VnQnd E return FALSE;
DHC+C4 }
`IpA.| Y …… //其它处理及默认处理
DciwQcG }
nz1'? _5 k^ F@X cV{%^0?D 将屏幕图像保存到BMP文件中的任务是由函数SaveBmp()来完成的,具体实现参见代码部分。另外为了顺利实现屏幕抓图,程序中还实现了"托盘"功能,由于这一部分本书在实例中已经专门介绍过了,所以不再赘述,读者朋友可以参考相关实例。
}ov&.,vQ zjL.Bhiud 最后需要提醒读者朋友们注意的是,源程序的编译与使用时要先编译hook.dll并将其放在系统目录(win2000/NT是system32,98/ME是system),然后编译对话框程序运行即可。
{yU+)t(. spofLu. 二、编程步骤
dBV7Te4L \qvaE+ 1、 启动Visual C++,生成一个DLL项目和一个基于对话框的应用程序项目,并将两个项目分别命名为"Hook"和"Capture";
)QagS.L{z m4E)qCvy 2、 在"Hook"项目中导出AddHotkey()、DeleteHotkey()函数;
6C4'BCYW( <mMTD8Sx] 3、 在"Capture"项目中按照图一所示设置对话框的界面,具体设置参见代码部分;
NC qo@vE M~*u;vA/ 4、 使用Class Wizard在"Capture"项目中添加按钮的鼠标单击消息响应函数,并重载对话框的WindowProc()函数;
w6dFb6~R d1@%W;qX! 5、 添加代码,编译运行程序。
t&Os;x?To? '\fY<Q:! 三、程序代码
mV73
\P6K {K{EOB_u ///////////////////////////////////// Hook.h : main header file for the HOOK DLL
Cd79 tu| #if !defined(AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_)
7+TiyY]K #define AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_
m@`8A #if _MSC_VER > 1000
lDC$F N #pragma once
\k`n[{ #endif // _MSC_VER > 1000
X0;4_,= #ifndef __AFXWIN_H__
_{vkX<s #error include 'stdafx.h' before including this file for PCH
d8SE,A& #endif
J?JeU/:+ #include "resource.h" // main symbols
c H-@V< class CHookApp : public CWinApp
@=]~\[e\ {
V~ ~=Qp+. public:
aKUS5jDu CHookApp();
_ ~RpGX // Overrides
O<)y-nx;X // ClassWizard generated virtual function overrides
``,k5!a66\ //{{AFX_VIRTUAL(CHookApp)
WD;Y~| public:
`s '# virtual BOOL InitInstance();
H_!4>G@ virtual int ExitInstance();
t#nn@Yf //}}AFX_VIRTUAL
SYeadsvF //{{AFX_MSG(CHookApp)
DcMJ^=r8O: // NOTE - the ClassWizard will add and remove member functions here.
RO0>I8c1c // DO NOT EDIT what you see in these blocks of generated code !
L{l6Dd43q //}}AFX_MSG
P X;Ed*y DECLARE_MESSAGE_MAP()
]%uZ\Q;9p };
;Z j]~| LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam, LPARAM lParam);
LAx4Xp/ BOOL __declspec(dllexport)__stdcall AddHotkey(HWND,UCHAR key,UCHAR mask);
t:JI!DR BOOL __declspec(dllexport)__stdcall DeleteHotkey(HWND,UCHAR key,UCHAR mask);
Z=4{Vv* BOOL InitHotkey();
;TcvA BOOL UnInit();
>U1R.B7f #endif
.0 u/|Yx d0hhMx6$ //////////////////////////////////////// Hook.cpp : Defines the initialization routines for the DLL.
}7{t^>;D #include "stdafx.h"
'`Bm'Dd #include "hook.h"
C 8#@+ Q. #include <windowsx.h>
nFX_+4V2 #ifdef _DEBUG
r4x3$M c #define new DEBUG_NEW
Fg$3N5* #undef THIS_FILE
&)i|$J 2. static char THIS_FILE[] = __FILE__;
d"G+8}.4 #endif
+ SZYg[ #define MAX_KEY 100
^1:U'jIXO #define CTRLBIT 0x04
e98lhu"|H #define ALTBIT 0x02
dk
QaM@ #define SHIFTBIT 0x01
e@@?AB$n( #pragma data_seg("shareddata")
in<Rq"L HHOOK hHook =NULL;
S1n3(U:m UINT nHookCount =0;
6#}93Dgv4 static UCHAR HotKey[MAX_KEY] = {0}; //hotkey
K|C^l;M6 static UCHAR HotKeyMask[MAX_KEY] = {0}; //flag for hotkey, value is VK_CONTRL or VK_NEMU or VK_SHIFT
&"_u}I&\ static HWND hCallWnd[MAX_KEY] = {0}; //window associated with hotkey
9 7%0;a8 static int KeyCount =0;
. .QB~ static UCHAR MaskBits =0; //00000 Ctrl Alt Shift
#8{F9w<Rf #pragma data_seg()
}}QT HR HINSTANCE hins;
>}~#>Ru void VerifyWindow();
X.ONa_ BEGIN_MESSAGE_MAP(CHookApp, CWinApp)
T0Yiayt //{{AFX_MSG_MAP(CHookApp)
QU{Ech' // NOTE - the ClassWizard will add and remove mapping macros here.
<1w/hy&mWN // DO NOT EDIT what you see in these blocks of generated code!
-71dN0hWh //}}AFX_MSG_MAP
3qH QX?a END_MESSAGE_MAP()
SgMrce<; ]!:oYAm CHookApp::CHookApp()
0,*%vG?Q {
|VOg\[f // TODO: add construction code here,
Jxf~&!zR // Place all significant initialization in InitInstance
{P8[X@Lu }
/)N@M I~PDaZP CHookApp theApp;
R8*Q$rH< LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam,LPARAM lParam)
ZA~Z1Mro#" {
d lH$yub BOOL bProcessed=FALSE;
_|<d5TI if(HC_ACTION==nCode)
"%WgT2)m. {
w&Dv8Wv+Oq if((lParam&0xc0000000)==0xc0000000){// Key up
@J[6,$UVu switch(wParam)
B;Nl~Y| \ {
:&}odx!-!C case VK_MENU:
vv6$>SU MaskBits&=~ALTBIT;
+ww^ev% break;
nGZX7Fx5 case VK_CONTROL:
k'`m97B MaskBits&=~CTRLBIT;
;S$Ll*f>D break;
lM\LN^f5* case VK_SHIFT:
*K!++k!Ixa MaskBits&=~SHIFTBIT;
<!x+eE` break;
>q( 5ir default: //judge the key and send message
Cw1(5 break;
1M5 -pZ[D }
WYIw5jzC for(int index=0;index<MAX_KEY;index++){
uDG+SdyN@ if(hCallWnd[index]==NULL)
3B9nP._ continue;
ey1Z/| if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
9;f|EGwZ {
`F1dyf!p< SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYUP);
S ~|.&0"\ bProcessed=TRUE;
R_e)mkE }
W"sr$K2m| }
zXre~b03ZS }
J/Q|uRpmqr else if((lParam&0xc000ffff)==1){ //Key down
aWvd`qA9r switch(wParam)
[&VxaJ("3 {
HHS45kg[c case VK_MENU:
0'yyfz MaskBits|=ALTBIT;
~mH+DV3
break;
J+2R&3;_O case VK_CONTROL:
~775soN MaskBits|=CTRLBIT;
z+"0>ZN& break;
a-PGW2G case VK_SHIFT:
Es;;t83p MaskBits|=SHIFTBIT;
Dd/}Ya(Gi break;
?0J0Ij, default: //judge the key and send message
:kp0EiJ break;
Fk$@Yy+}e }
G[6=u|(M for(int index=0;index<MAX_KEY;index++)
878tI3- {
|R~;&x: if(hCallWnd[index]==NULL)
wItz cY1m continue;
wo(j}O- if(IsWindow(hCallWnd[index])&&(HotKey[index]==wParam)&&(HotKeyMask[index]==MaskBits))
^Kw(&v {
%FS;>;i? SendMessage(hCallWnd[index],WM_HOTKEY,wParam,WM_KEYDOWN);
bOXh|u_3i bProcessed=TRUE;
` u=<c }
"jGe^+9uT }
9p<:LZd~ }
Y n>{4BZ># if(!bProcessed){
ngqUH for(int index=0;index<MAX_KEY;index++){
[+DNM
2A if(hCallWnd[index]==NULL)
)dg UmN continue;
<4NQL*|> if(IsWindow(hCallWnd[index])&&(HotKey[index]==0)&&(HotKeyMask[index]==0))
@7|)RSBQz SendMessage(hCallWnd[index],WM_HOTKEY,WM_HOTKEY,lParam);
&ps6s.K }
KgU[ }
,CW%JIM }
ddMM74 return CallNextHookEx( hHook, nCode, wParam, lParam );
~y%7w5%Un }
2$Y3[$ Ib(,P3 BOOL InitHotkey()
UJs?9]x> {
<w11nB) if(hHook!=NULL){
+}]wLM}\UF nHookCount++;
*EE|?vn return TRUE;
{q2<KRU2+# }
"j;!_v>=f` else
B2"+Hwbk hHook=SetWindowsHookEx(WH_KEYBOARD,(HOOKPROC)KeyboardProc,hins,0);
Faw. GU if(hHook!=NULL)
OAyE/Q| nHookCount++;
,,2_/u\"/i return (hHook!=NULL);
Xa\]ua_ }
a!{hC)d* BOOL UnInit()
CY\mU_.b {
h@/>?Va if(nHookCount>1){
W.sD2f nHookCount--;
p!V)55J* return TRUE;
ix+x3OCip }
IT7:QEfKU BOOL unhooked = UnhookWindowsHookEx(hHook);
2f
/bEpi if(unhooked==TRUE){
dR?5$V( nHookCount=0;
akY6D]M hHook=NULL;
&A#90xzF }
2fbvU return unhooked;
?##y`.+O }
^&e;8d|f{ 7{8)ykBU^ BOOL __declspec(dllexport) __stdcall AddHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
uFa-QG^Y{ {
!DCVoc]pV BOOL bAdded=FALSE;
csm?oU niz for(int index=0;index<MAX_KEY;index++){
E ,Dlaq if(hCallWnd[index]==0){
Y-?51g [u hCallWnd[index]=hWnd;
F\l!A'Q+t HotKey[index]=cKey;
o<Ke3?J\ HotKeyMask[index]=cMask;
9 ?[4i' bAdded=TRUE;
<:H KeyCount++;
`
C/fF_YA break;
:
,|=Q} }
$4&8U ~Zs }
1j8 /4: return bAdded;
an #jZ[ }
"4k"U1 iOE9FW|e BOOL __declspec(dllexport) __stdcall DeleteHotkey(HWND hWnd,UCHAR cKey,UCHAR cMask)
/<Gyg7o0 {
6B4hSqjh BOOL bRemoved=FALSE;
|2tSUOZ for(int index=0;index<MAX_KEY;index++){
&FT5w T if(hCallWnd[index]==hWnd){
&*h`b{] if(HotKey[index]==cKey&&HotKeyMask[index]==cMask){
4"rb&$E hCallWnd[index]=NULL;
}C9VTJs| HotKey[index]=0;
|8b$x| B HotKeyMask[index]=0;
jLpgWt`8)E bRemoved=TRUE;
w/)e2CH KeyCount--;
|YMzp8Da( break;
ZC>`ca }
R
A-^!4tX }
G=+!d&mbg }
<[*h_gE5 return bRemoved;
Uj
y6vgU; }
T(t
<Ay?c pb $ An<P void VerifyWindow()
vUA)#z< {
C"V?yDy2~ for(int i=0;i<MAX_KEY;i++){
7l4InR] if(hCallWnd
!=NULL){ 23.y3t_?
if(!IsWindow(hCallWnd)){ 8tG/VE[
hCallWnd=NULL; 0D W'(#`
HotKey=0; ?ZD{e|:u
HotKeyMask=0; 6jQ&dN{=qB
KeyCount--; .F=<r-0
} ZKiL-^dob
}
QmDhZ04f
} v>yGsJnV'
} PAO[Og,-
>"m@qkh
BOOL CHookApp::InitInstance() ".Q!8j"@f
{ a`GN@
8
AFX_MANAGE_STATE(AfxGetStaticModuleState()); x1BDvTqW
hins=AfxGetInstanceHandle(); vi()1LS/!
InitHotkey(); \I`=JKYT
return CWinApp::InitInstance(); ~ L i%
} OGD8QD
a v|6r#
int CHookApp::ExitInstance() d%[`=fs]|m
{ ?Pok-90
VerifyWindow(); e-duZ o
UnInit(); i32_ZB Z?y
return CWinApp::ExitInstance(); R)DNFc:
} +h9l%Pz
V+@%(x@D_
////////////////////////////////////////////////////////////////////// CaptureDlg.h : header file HK,G8:T
#if !defined(AFX_CAPTUREDLG_H__97B51708_C928_11D5_B7D6_0080C82BE86B__INCLUDED_) dOYm t,
#define AFX_CAPTUREDLG_H__97B51708_C928_11D5_B7D6_0080C82BE86B__INCLUDED_ 3Wtv+L7Br
#if _MSC_VER > 1000 ^QL/m\zq@%
#pragma once O'yjB$j
#endif // _MSC_VER > 1000 J,77pf!B
e8ig[:B>+
class CCaptureDlg : public CDialog ;Kd{h
{ (w@MlMk
// Construction VTgbJ{?
public: c#4L*$ViF
BOOL bTray; 7AFS)_w
BOOL bRegistered; DJ2]NA$Q*
BOOL RegisterHotkey(); *~lgU4
UCHAR cKey; (8eNZ*+mO
UCHAR cMask; 6^z\;,p
void DeleteIcon(); Dy!bj
void AddIcon(); Cx3m\
\c
UINT nCount; U(&nh?
void SaveBmp(); Pk?%PB?Z
CCaptureDlg(CWnd* pParent = NULL); // standard constructor ;
K
6Fe)
// Dialog Data 6L`+z
//{{AFX_DATA(CCaptureDlg) ]38<ly7
enum { IDD = IDD_CAPTURE_DIALOG }; 8UY=}R2C
CComboBox m_Key; UEYM;$_@4o
BOOL m_bControl; kI[O {<kQ
BOOL m_bAlt; p31rhe
BOOL m_bShift; r(2'0JQ
CString m_Path; 7[.Q.3FL
CString m_Number; uW--
nXMs
//}}AFX_DATA _>)"+z^r
// ClassWizard generated virtual function overrides ?`*-QG}
//{{AFX_VIRTUAL(CCaptureDlg) 0jZ{ ?
public: 0gb]Kj x
virtual BOOL PreTranslateMessage(MSG* pMsg); Y1ilH-8
protected: 6UAxl3-\
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support O> ^~SO
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); V-U
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//}}AFX_VIRTUAL 4l!Yop0h
// Implementation f]6`GsE
protected: WQmiG=Dw^
HICON m_hIcon; WyJfF=<
// Generated message map functions 8sjHQ)<
//{{AFX_MSG(CCaptureDlg) ]\mb6Hc
virtual BOOL OnInitDialog(); e]B<